THE SLIMES
The Slimes is a VR game created by team Olympia for their client EA Maxis. The game takes inspiration from Maxis titles like SIMS and Spore; giving players god-like powers and unique forms of environmental control in a slime themed world.
ROLE: Lead Game Designer
TEAM: 6 Members DURATION: 5 months
PLATFORM: Vive, Leap Motion TOOLS: Unity
CLIENT: EA Maxis
CONTRIBUTIONS TO the project:
Led a team of three designers to develop the project.
Set up a design framework including design pillars to help make feature decisions.
Iterated on feature designs based on rigorous playtesting.
PROJECT BRIEF:
We worked on this project with a few members of the EA Maxis Studio. The idea was to make a polished VR game in a few months that took inspiration from EA Maxis games like SIMS and Spore.
As a team, we decided on exploring the theme Slime.
Full PLaythrough:
On the right is a video of the full playthrough by our faculty advisor Carl Rosendahl.