Marvel’s SPiderman - Combat arenas
GOAL:
To understand design pillars and patterns behind combat arenas and create my own.
SOFTWARES:
Maya, Unreal Engine 4
process:
Analyze Combat Spaces
Gather reference
Defining Metrics and Scale test
Blockout - Architecture pass
Blockout - Adding NPCs for references
Blockout - Interactable breakables pass
Blockout- secondary Breakables pass
Read a more detailed version of the process here: MAKING SPIDERMAN ARENAS
Analyzing combat spaces
Reference Sheets
Defining Metrics and scale test
FINAL ARENAS
Architecture pass -> Spawn points (elevators) -> add enemies-> railings -> interactable breakables (green objects) -> secondary objects