Marvel’s SPiderman - Combat arenas


GOAL:

To understand design pillars and patterns behind combat arenas and create my own.

SOFTWARES:

Maya, Unreal Engine 4

process:

  1. Analyze Combat Spaces

  2. Gather reference

  3. Defining Metrics and Scale test

  4. Blockout - Architecture pass

  5. Blockout - Adding NPCs for references

  6. Blockout - Interactable breakables pass

  7. Blockout- secondary Breakables pass

    Read a more detailed version of the process here: MAKING SPIDERMAN ARENAS

Analyzing combat spaces

 

Reference Sheets

 

Defining Metrics and scale test

scale test.png
 

FINAL ARENAS

Architecture pass -> Spawn points (elevators) -> add enemies-> railings -> interactable breakables (green objects) -> secondary objects

ARENA 1

ARENA 2

ARENA 3

ARENA 4