EMOTIVE LEVEL DESIGN

GOAL:

To create different spaces that invoke emotions within the players

SOFTWARES:

Maya, Unity

Learnings:

  1. Use of contrast between spaces to invoke emotions.

  2. Use of extreme shapes to make the player feel welcoming or unpleasant

  3. Use of open space to make the player feel lost and vulnerable.

  4. Use of monument reveals as rewarding moments.

 

SPACE LAYOUT

Shape language

MORE SCREENSHOTS