COMbat spaces
GOAL:
To create different combat spaces with porous walls and focus on different types of cover interaction..
Learnings:
Create engaging combat spaces using low and high covers
Use of porous walls to create different fronts
Concept of front vector
Creating strategic contrast based on the density of cover objects
Creating comfortable and juicy flanking paths
Concept of backboards
Use of landmarks and unique shapes to guide the player through a rat maze world.